Procedural Content Generation in Games (Computational Synthesis and Creative Systems)

Generation

von: Noor Shaker · Julian Togelius · Mark J. Nelson

Gebunden

ISBN-13: 978-3-319-42714-0

ISBN-10: 3-319-42714-8

Springer · 2016

Siehe auch:
2018TaschenbuchProcedural Content Generation in Games (Computational Synthesis and Creative Systems)